The PA and coordinator teams both locally and in other facilities carry out day-to-day ad-hoc production tasks. Production Assistants also set up and update show tracking documents working with the Production Manager/Producer to input data into weekly reports and helping with the sync queue and sync tags management. The PA also works with the Editorial team so that all material received by the client is downloaded, dailied and tracked. The Production Assistant facilitates administration delivery within the Show/Discipline managing calendars, note taking, and acting as the client liaison for reviews and sends. Experience at working in a large facility.Organized and focused individual, adept in skillfully juggling tasksĪny of the following technical skills is a bonus:Īny of the following experience is a great advantage:.3+ years of relevant experience within a deadline driven creative environment.Qualifications Production Coordinator Essentials: On a day to day basis, the PC must fill the department reporting required to share progressions and constantly maintain an accurate schedule. PC’s conduct internal rounds, drive dailies, and outline production requirements such as client deliveries, such as end dates, quotas, and days spent. The Production Coordinator delivers quota and inventory on time with other coordinators, leads, department shot teams, Production Managers and supervision. Ability of result delivery under multi-tasks.Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.Ability to handle and resolve recurring problems.Dynamic simulation background preferred.Strong knowledge of Maya, Houdini, Python and Yeti Experience in Qualoth will be a plus.3+ years of experience including production experience in feature film, TV animation or visual effects.Deformations, procedural modeling and animation.Technical Animation for shots in production.Demonstrate artistic vision and appropriately expand upon the art direction given.Troubleshoot and solve problems independently. 'Dragon Keeper is a game that’s high on cuteness factor and fun gameplay' -Gamepudding-'Dragon Keeper succeeds in being a smart, amusing game that can be enjoyed by folks from 8 to 80.' -'Honestly, gameplay is so brisk and enjoyable that the addiction factor is high, and you will likely get sucked in.Creatively solve problems and achieve art direction for a shot.Works closely with TDs, develops generalized tools, used in Character FX, to help enhance the pipeline.Creates cloth simulation, animation and finaling animation for shot work in production.They will also be responsible to develop tools used in Character FX to help enhance the pipeline. The Character FX Artist is responsible to design and create character effects such as cloth, hair and fur simulations. Proactive in picking up proprietary tools and new techniques.Good understanding of most CG techniques and technologies.Additional skills in Lighting/Look Dev (Arnold and/or VRay) , Character FX (cloths/hair etc), Rigging, FX (particles/fluids etc) are highly desirable.Strong Character/Creature Animation skills.Proven and demonstrable experience in creating high-end CG using Maya/Arnold/Vray and/or Houdini.Candidates with strong Animation skills are preferred, additional Lighting/Look Dev (Arnold and/or VRay), Character FX (cloths/hair etc), Rigging, FX (particles/fluids etc) skill are highly desirable. We are looking for an adaptable 3D Artist able to take on a wide range of tasks. The role will work alongside talented and experienced VFX and CG Supervisors and creative leads and other VFX Artists creating all types of CG for high-end projects. That said, I'm on Twitter So holler.We are currently looking for an experienced and talented 3D Generalist with strong Character Animation skills to join our creative team. Oh, FYI, I'd love to write the Gargoyles movie for Disney. In closing, let me remind you that the geek shall inherit the Earth. Business-wise, I make big cheddar (not really) as a copywriter and digital strategist working with some of the top brands in the Latin America region. And yes, I've written sports for them too! Not bad for someone from the Caribbean, eh? To top all this off, I've scribed short films and documentaries, conceptualizing stories and scripts from a human interest and social justice perspective. I also write about music in terms of punk, indie, hardcore and emo because well, they rock! If you're bored by now, then you also don't want to hear that I write for ESPN on the PR side of things. On the geek side of things, I write about comics, cartoons, video games, television, movies and basically, all things nerdy. It was boring so I decided to write about things I love.
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